Home Lab
demo

Around the house

A place to keep an eye on things.

Temperature sensors, cameras, and a few services I am experimenting with. Mostly this is a place to learn, tinker, and keep useful notes.

Local time

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Current conditions

Measurements

Updated just now

Temperature nominal
72.2°F
Temperature nominal
67.8°F
Temperature nominal
82.3°F

Divinity: Original Sin 2

Barrel damage calculator

Estimate physical collision damage from the total weight of a telekinetically moved container. Calculate from a known weight or from a stack of barrels.

Working rule: damage = total weight ÷ 2, rounded down.

Calculate using
Total weight 60
Estimated physical damage 30
Dallis equivalents 0.01

1 filled barrel at 60 weight units.

Classic difficulty benchmarks

How many barrels for the boss?

One Dallis is 2,470 physical damage: 1,187 physical armor plus 1,283 vitality at the Lady Vengeance encounter.

Boss Physical armor Vitality Damage needed Barrels Dallises
Bishop Alexandar Reaper's Eye 292 304 596 20 0.24
Mordus Wrecker's Cave 354 744 1,098 37 0.44
The Eternal Aetera Blackpits 605 1,073 1,678 56 0.68
Alice Alisceon Cloisterwood 550 1,603 2,153 72 0.87
Dallis the Hammer Lady Vengeance 1,187 1,283 2,470 83 1.00
Bishop Alexandar Nameless Isle 1,726 1,820 3,546 119 1.44
Isbeil Arx sewers 1,390 4,498 5,888 197 2.38
Karon Arx 1,466 5,085 6,551 219 2.65

This is the base collision estimate before physical armor or other game effects. The moved object can take collision damage too. A sturdier container is generally a better idea. Dallis may retreat before her full armor and vitality are depleted; the Dallis unit uses her full durability.

Camera

No camera connected

No available camera entity was found.

When Home Assistant exposes one, it will appear here.
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Private tools

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Public visitors can see the measurements selected for this page. The console, Discord channels, and anything that sends data are private.

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